Showing posts with label Tyranids. Show all posts
Showing posts with label Tyranids. Show all posts

Saturday, January 29, 2011

Tyranids - new 2k list

Here is my new 2k Nid's list. Explanations for units at bottom.


Tyranid Prime 1
Regeneration 1

Tervigon 1
Adrenal Glands 1
Poison Sacs 1
Catalyst 1

Hive Guard 2

Hive Guard 2

Doom of Malan'Tai 1
Transport: Spore 1

Tervigon 1
Adrenal Glands 1
Poison Sacs 1
Catalyst 1

Termagant Brood 10

Genestealers 20
Poison Sacs 20

Trygon 1
Adrenal Glands 1

Trygon 1
Adrenal Glands 1

Carnifex Brood  2
TL Devourers - set 1 2
TL Devourers - set 2 2


Ok here it is! The list I have been pondering over for a good while now. The people who play over at my FLGS have a bunch of marines. There is only 1 orc player and 1 Tau so a majority of what I go against will be MEQ. There are a couple vanilla marine players, 2 BA and 1 SW's. So this list is built around being an all comers list but still packing punch to some of my main threats.

HQ choices - Prime is there to pretty much give my backfield Synapse. It will probably join a HG group. It's just going to sit back with my HG and Carnifex's to shoot things down. The Tervigon is there to spawn some troop choices as well as be a front line Synapse creature. The troop choice Tervigon will serve a different purpose.

Elite choices - 2 of my slots will be filled with Hive Guard for obvious purposes. They destroy anything AV12 and lower so deserve those slots. I have been bouncing around an idea of making them 3 models strong per brood but I'm not sold on wasting that 100 pts. I don't think the return I will get will be much different from what I can get from 2.

Doom of Malantai is there in there because he's such a beast. He is awesome at doing what he does when he finally comes in and he draws fire most definitely. He almost always will come in with my enemys units on foot already. If he comes in and I haven't popped any transports and everything is still boxed up then I'm in trouble anyways. 

Troops - Been loving the 20 strong stealers w/ poison choice and they have yet to disappoint. Sadly last game I lost 12 just to an explosion so I know better now what NOT to do...I've been debating whether or not I should split them into 2x squads of 10 or keep them as 1x 20 strong Stealer squad. 20 has it's advantages but so does 2x squads. I've been having such great luck with 20 though that I'm not sure I want to even test out 2x 10.

Tervigon will provide my midfield with Synapse as I don't want to be as aggressively forward with a Troop choice Tervigon. The gaunts will be a bubble wrap and counter attack unit.

Heavy - 2x Trygons will be there for popping any AV14 that my opponent decides to bring and they will also draw a lot of fire away from my Tervigons + Stealers. If they don't draw fire then they will definitely tearing something up in CC very soon. Normally a turn 2 assault isn't so hard to accomplish. Turn 3 at the latest. One can give the other a cover save and they can swap back and forth until they are ready to assault. 

Carnifex brood of 2 are there primarily for anti MEQ and TEQ. This squad will statistically kill 2.5 Terminators from a squad of 5 a turn. It will also kill 5 out of 10 from a tactical squad. They also double up as a light transport killer as they have 44% chance to destroy a Rhino. Also they will be marching forward in front of my HG and Prime to get into CC as 8 (10 on the charge) str 9 attacks is nothing to scoff at. They are extremely expensive and will require Catalyst from one of my Tervigons to keep them alive and killing to really milk their value but they are also very versatile and great all around units. 

There ya have it! :)

Friday, December 17, 2010

Painting: Which Army?

Currently I'm trying to get my army painted away. I first had the hard time of deciding which army I wanted to paint first.

My Blood Angels army is all primered a reddish-brown and all my vehicles are basecoated Mechrite red. All my infantry is basecoated with Army Painter Dragon Red.

Let me go off on a tangent real quick...Army Painter Dragon Red has been quite inconsistent with me. YMMV but for me it hasn't been that great. I loved my first spray can I got of it and the sort of "burnt" blood red look it game. My second spray can of Dragon Red was very bright, almost as if it was Blood Red straight from the pot. First I thought it would have been the wrong paint I purchased but after double checking everything it was for sure Dragon Red. Posted on the forums about it and others have had the same problems...beware Army Painted Dragon Red. YMMV!

The Tyranids are all base-coated Blood Red and then dipped in a Minwax Antique Walnut. I did not feel like buying 4+ bottles of GW Devlan Mud nor did I want to waste time putting it on 80+ Gants, 20+ Stealers, 20+ Hormies, 20+ Gargoyles...etc.

After a long while I decided to paint my Tyranids first. Though I really wanted to get down a green eye glowing effect on my Space Marines. Sadly I'm not that great with the glazing effect and it failed.

I didn't like that both my BA and Tyranid armies were red so I decided to try different color schemes. Posted the pictures up on various forums and I'll let the people decide! So far most people are liking my Red > Fiery Orange > Rotting Flesh/Fiery Orange mix 1:1 > Rotting Flesh > Skull White scheme.

I'll post my pictures up right now before I end my post. Don't look at the models as a whole, look at them per carapace sections. I just used my warriors as test dummies to try out different schemes.

(The first image is the one most people are voting on. Lucky for me everything is already based red so it's the easiest for me to actually do. Woo! Lucky!)

Have a great night!

Syypher




And so it begins...L2A^3

Welcome and thank you for visiting my blog, L2A^3, short for Learn 2 Aliens And Angels. Here you will find strategy articles, battle reports (batreps) and painting, modeling and conversion posts. I will do my best to keep this updated as things progress with my armies and my tactical strategies!

About me:
I just recently started playing Warhammer 40k about half a year ago and have quickly progressing to the more competitive scene. I'm aiming to enter a tournament (Ard Boys) over this coming summer here at my LGS. As the title of my blog hints the two armies I play are Tyranid and Blood Angels. My starting army was Blood Angels and I just recently picked up Tyranids about 2 months ago.

Before I go more into what I play let me tell you I'm like a sponge. Not like Spongebob Squarepants but like a sponge for soaking up water. I absorb information and seek it like a sponge would if it had a brain! There are many blogs and forums I wade through to pick out various tactics to best defeat my opponent with. Most of what I look for are in a competitive sense, not to say I'm the most competitive person there is out there but that is what I strive for the most.

I'm fairly knowledgeable on the two most common play styles of Blood Angels; Mech and Descent of Angels. (DoA) Playing Mech BA from when I started up so I am more comfortable giving advice and helping build lists with that genre but I also haven't lost a match yet with my Descent of Angels lists.

If my Tyranid knowledge was ranked based on units in the Tyranid Codex I would probably be a Gargoyle. Fast in that I'm learning to quickly play Tyranids in a much more competitive way instead of like a complete noob but I am still too weak to consider myself of any major help for advanced tactics. However, I am definitely understanding the basics and the most known tactics so if your a new and upcoming Termagant I'd be glad to help you and you may find some of my advice of use. I've helped quite a few new players with Tyranids on some of the forums I frequent already and I'm hoping to do the same here.

Oh wow...love that preview button for posting blogs...this is getting pretty long. (I had a painting update on this post originally.) Let's move that to another post. Yay for editing!

Thanks for the visit and hope you find this blog helpful!

Syypher