*No pictures this time guys! Sorry!
My List:
Company Cmd Sqd 5
Plasma Guns 4
Carapace Armor 1
Transport: Chimera 1
Platoon Command Squad 5
Flamer 4
Transport: Chimera 1
Heavy Flamer 1
Comissar 1
Infantry Squad 10
Grenade Launcher 1
Heavy: Autocannon 1
Infantry Squad 10
Grenade Launcher 1
Heavy: Autocannon 1
Veteran Squad 10
Plasma Guns 3
Transport: Chimera 1
Heavy Flamer 1
Veteran Squad 10
Meltagun 3
Transport: Chimera 1
Heavy Flamer 1
Veteran Squad 10
Meltagun 3
Transport: Chimera 1
Heavy Flamer 1
Veteran Squad 10
Meltagun 3
Valkyrie Assault Carrier 1
2 Multiple Rocket Pods 1
Vendetta Gunship 1
Vendetta Gunship 1
Leman Russ: Executioner 1
Manticore 1
Heavy Flamer 1
Hydra Flak Tank 3
His List from memory:
Eldrad
Avatar
Shooty things that are good vs Vehicles
3x Wraithlords
Bikers with Shuriken Cannons
WS w/ CC specialist units
2x Deepstriking things (JPs)
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-We roll Dawn of War and Annihilation
-He wins the roll to go first and I fail to seize
He deploys the Avatar at the 24" mark and the bike squad with craptons of Shuriken Canons
I deploy my Infantry Blob + CCS on the far right side of the table
His first turn:
All his stuff comes on the board pretty much dead center except the things deepstriking. I don't remember what the DS'ers were but they had some pretty nasty weapons if they could DS and shoot my rear. He shuffles his bikers a little but wants to remain out of LOS. Casts fortune on warlock squad Eldrad is with and nothing else is in range of fortune. Avatar moves 6" and runs 3" towards my troops.
My first turn:
Vendettas head up the center 6" along with the Valk moving 12". Valk deploys Meltavets as a screen so the Avatar has to charge them first. Plasma vets roll on 6" towards double tap range of the Avatar. Hydras roll in far left of my board along with the LRExecutioner and 3 Melta Chimeras for screening for them.
I decide for a good while whether or not I want to leave the CCS where they are at and order the infantry blob to shoot the Wave Serpent that just moved flat out with Bring it Down or move the infantry blob out of the way so my Plasma in the CCS can double tap range the Avatar. I decide to move the blob and sacrifice my shooting from the infantry squad blob. I move 12" towards the Avatar easily within double tap and deploy all my guys out of the vehicle.
Shooting phase I order my squad to "Bring it Down." I have both my Plasma Vets + CCS double tap the Avatar and it's left at one wound. My Meltavets that came out of my Valk double tap Lasguns in its face and do one wound which kills the Avatar because he failed the last save.
I fire almost everything at the bikers since they are the most mobile thing in his army and I don't want them getting close for side shots on anything. I bring them down to 3 left. I roll double 6's on the damage chart for my Hydras against his Wave Serpent and kill 3 CC specialists inside. Then I kill a Wraithlord with my Vendettas.
Before he even takes LD tests for losing over 25% with his bikes he sais I win and gives up and starts packing up his things...
It's understandable that losing sucks but it's never fun for both parties if you just end it like that. No good hand shake, no talk about what could have been done better or anything. Just leaving your opponent at that without the satisfaction of letting them play it all the way out because their winning is not good sportsmanship nor does it make the person want to even play with you again. I spent more time packing my stuff up than I did deploying it out on the field and taking my turns...
I won but if my opponent was at least a little more sportsman like it would have been at least more fun. Was hardly fun at all. Please don't do this when you play against someone and your losing. Try to make the best of it, let them have their fun, and try to learn what you did wrong and figure out what you could do differently for next time.
Wow nice battle report. I had a similar experience, but we ended the game on friendly results.
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