Thursday, December 23, 2010

2,250 Batrep - Nids vs Orcs Mekkan

My list:

Tyranid Prime 1
Lash Whip/ Bonesword 1
Toxin Sacs 1
Hive Guard 3
Hive Guard 3
Venomthropes 2
Tervigon 1
Adrenal Glands 1
Poison Sacs 1
Catalyst 1
Termagant Brood 15
Tervigon 1
Adrenal Glands 1
Poison Sacs 1
Catalyst 1
Termagant Brood 14
Genestealers 20
Broodlord Upgrade 1
Implant Attack 1
Scything Talons 1
Carnifex Brood 2
TL Devourers - set 1 2
TL Devourers - set 1 2
Trygon 1
Adrenal Glands 1
Tyrannofex 1
Rupture Cannon 1


Orc List:
Here is about what he had. Not 100% sure on what was everywhere but this is what I remember he used.
3x 3 Killer Kanz
1 group of 3 Buggys
2x Big Meks
3x 28-30 Shoota Boys
2x 5 Lootas
1x group of 15 infiltrators with the infiltrating guy

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We roll, I deploy and I go first.
He fails to seize.

This is how I deploy. I make sure my synapse is all tight and everything is close knit. Centrally deploy for an aggressive hard to counter-deploy move. Not really thinking much on cover saves as I was deploying but more thinking of how I can more successfully stack everything in to get shooting first turn. Also string Stealers along for area denial of his scout moving Deff Koptaz.



He deploys in the typical KillerKan formation with the Kanz blocking assault to the Shoota Boys in the back.



*Note there aren't very much pictures of the turns. Sorry I'll make sure to remember to take more next time. Was kind of in a rush of excitement to try out my newly converted Tyrannofex and new list and kind of forgot >_>*

My turn 1:
I move everything up and birth 15 and 14 bare Gants with my Tervi mommies without rolling doubles. I get Catalyst off on my Stealers and a Hive Guard squad. Everything else goes shooting or runs. My main focus for shooting was the Killer Kanz and Kopters. The Kopters are armed with the powerfist and will make my Tervigons cry so I try to focus them down. After all my shooting at his Kopters that turbo-boosted during their scout phase I killed 1. Luckily he failed his LD and ran off the board. I kill 1 squad of Lootas and destroy 1 Killer Kan. I've never played against a list like this before nor do I play against Orc normally so I did not know his Buggies were in a squad together...Otherwise I think the right decision would have been to shoot at them instead. Their Rokkits are also TL! >_< Oops.

Oh, as a highlight of this phase here is my shots on his Lootas :)


His turn 1: 
He moves some Kanz out of the way and puts his squad with a Big Mek in front of my Stealers. Easily within charging range. This is where I really messed up badly and forgot to string out my Stealers to my Veneomthropes >_< He almost kills my Tervigon on his left with the Buggies being the MVP of the round putting 2 on the Tervigon. Most everything else shoots at the Tervigon as well and brings it down to 2 wounds left. My Stealers lose 1 body from shooting. My Trygon also takes 1 wound. I'm so scared of Rokkits...

Assault phase happens and it is a crushing victory for my side. High I win it for the Stealers. They kill an insanely large amount of Orcs and wipe the remaining Orcs + Mekk off the table with a sweep. It was a mistake on his part to do this but he learned and now he knows how scary Stealers can be in CC.




My turn 2:
Move up again with everything that can. Run up with my Stealers and surround the middle group of Orc Boys with the remaining Mekk. Every single thing I have that can hurt a KK shoots at those KK in the center. I get a destroyed result on one of them...That's 12x Impaler Cannon shots, 1x Rupture Canons and even 24x TL Devourers. Ouch >_< I also shoot up and kill 1 more Kopta on his left. 

My Trygon assaults the Buggies that moved 6+ but he get's rerolls and I score 3 pens! I get a 6, 2,1 which becomes a 6,3,2. I take off the Rokkit off one of them of course and the other suffers a 2 so I can say the Buggies have safely been neutered. Genestealers form up around the destroyed KK in the center and assault as many shoota boys as they can. Luckily with move 6 and run, I got a 4, I was able to get all into combat. Wiped everything out again extremely easily. Genestealers really show they are to be feared in CC! They consolidate but can't make into cover. 


I assault the group of 2x KK with a brood of 15 Termagants to tie them up from shooting at my low W Tervigon next turn. He kills 2 and I can't do anything at all to his armor 11. (The ones I assault are those 2 red ones in the picture)

His turn 2:
He moves his last squad of Shoota Boys into cover since Nids lack Assault Grenades mostly and his Outflanking guys with the guy who lets them come from any table edge comes in. The Outflankers move in towards the Genestealers that I forgot to Catalyst...He runs his 3x KK back out of "tie-up" range. He puts another wound on the Tervigon through shooting so it's down to 1 last wound. I also lose 2 Stealers to shooting. (No FNP and no cover)

Outflankers and the lone KK (KK's are proxied as those little bottle tops) assault the Genestealers. Genestealers win with only their special Outflanking guy (Grot Snigg??sp??) left. He does 5 wounds and I save 3, 2 die. His KK kills 1 more. 

2x KKs tied up with my Termagants whiff and my Termagants flail around.


My turn 3:
Everything moves up and the Trygon runs to help the helpless Termagants against the KK's. My Tervigon on my right side Spawns 15 Termagants again without clogging up! Move newly spawned Termagants + Old spawned Termagants + Devilgants up to lay waste to the Orcs in cover.

Shooting the group of 3x KK's that moved back his last turn with my HG finally brings good results. They've been whiffing all game! I destroy 2 and the last one gets a 2 and 3 result. All my Gants on the right side shoot at the Orcs in cover. I take out about half and then they prepare for assault. (The Gants on the far right of the picture got FNP from the Tervigon)

I assault the 2x KK in the center with my Trygon and destroy both to free my Gants. Genestealers destroy the CC weapon on the KK, thanks Rending. Gants with the FNP roll to assault and they make it! Other Gants fail to assault. Orcs go first and they kill 2 Gants and my Gants fight back fiercely and wipe them with the blessings of the Tervigon! :)




Victorious Termagants!



His turn 3:
Stealers whiff vs last KK with no arm and it whiffs vs me.

My turn 4:
Trygon runs for the final KK. Carnifex's run to aid the Stealers. HG destroy all the buggies, Trygon annihilates the KK and Carnifex's kill their KK 5 times over.

Victory shot!

My total casualties. They will be recreated by the Hive Mind!


Conclusion:
Overall it was a very fun match for both of us. We both used some models we haven't used before and it was both of our first games over 2,000 points. We discussed for a good half hour about our mistakes like how he should not have assault such a deadly force of Stealers and how I should have strung out guys to my Venomthropes. (I forgot to put them closer up so my Stealers get the Defensive Grenade and difficult terrain gifts.) There was more discussion but I'm getting really tired and I'll leave that for possibly another day...

The Tyrannofex was awesome when he fired his templates but was mildly to highly mildy disappointing. I believe he is better replaced as another Trygon or the anti-infantry version of the Tyrannofex. Carnifex's were awesome most of the time and Hive Guard showed up at the end. One thing I was surprised at was I spawned nothing lower than 13 Gants whenever I did the Tervigons power and I also never rolled doubles! At the end of the game I couldn't spawn anymore because I ran out of my 75 Termagant pool...Stealers were great and pushed his scouting Koptas back from getting close to my Tervigons. A great strategy of area denial. Also he might have been able to assault my Tervigon on his first turn but I had bubble-wrapped it with the first group of newly spawned Gants. 

Great game! Thanks Pete! 

Here are some pictures of my modified Tyrannofex before I take off. I ripped up my old one from my tutorial and made his gun better and smoother. 

Good gaming and good night!




3 comments:

  1. Good job all around. I like the fact that you tied down the Kanz with free gants to keep them from running rampant. Many people see only casualties when making decisions like that and don't take into consideration the end result of such an action.

    I just tried out my 20 stealers without the broodlord, but with toxins and they did amazing things. Took out 5 terminators and 9 scouts while also drawing all aint-infantry fire my opponent had.

    Keep up the batreps. Orks can be a tough match for us with all the hidden power klaws but you made it look easy.

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  2. Hey hyv4mynd. Thanks for commenting! :D

    The decision with the gants to tie down the Kanz took a while lol. I was staring at them for a good 5 minutes trying to decide to go out of what the "norm" would be. My "its just casualties" was fighting with my inner self to actually do what probably would have been best :P

    I just got a Space Hulk Broodlord so I like using it because it's unique :P The model is just so cool. But ya poison attacks are so awesome!

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  3. Awesome battle report just one thing its orks not orcs. Haha

    ReplyDelete